Gatecrash (gtc)

#207 ⸱ Rare ⸱ Portuguese
Loucura Sussurrante

Variations

Parts

Loucura Sussurrante

Feitiço
Cada jogador descarta a própria mão e depois compra uma quantidade de cards igual ao maior número de cards descartados por um jogador dessa maneira.Cifrar (Depois, você pode exilar este card de mágica cifrado numa criatura que você controla. Toda vez que aquela criatura causar dano de combate a um jogador, seu controlador poderá conjurar uma cópia do card cifrado sem pagar seu custo de mana.)

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Penny

Rulings

2013-01-24

Each player draws cards simultaneously. If this causes a player to draw more cards than are left in their library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)

 

2013-01-24

You’ll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.

 

2013-04-15

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

 

2013-04-15

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

 

2013-04-15

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

 

2013-04-15

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

 

2013-04-15

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

 

2013-04-15

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

 

2013-04-15

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

 

2013-04-15

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

 

2013-04-15

The copy of the card with cipher is created in and cast from exile.

 

2013-04-15

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

 

2013-04-15

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander 2016