Ice Age (ice) | ||
#30 ⸱ Common ⸱ German |
![]() Variations— Parts— | HeilungVerhindere 1 Schadenspunkt an einer Kreatur oder einem Spieler. Ziehe eine Karte zu Beginn der Versorgungsphase des nächsten Zuges.
LegalitiesLegal Duel Predh Legacy Pauper Vintage Commander Premodern Oathbreaker Paupercommander Not Legal Brawl Penny Future Modern Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Standardbrawl RulingsYou draw a card at the beginning of the next turn’s upkeep after Heal resolves, regardless of whether 1 damage was actually prevented.
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