Ikoria: Lair of Behemoths (iko)

#237 ⸱ Rare ⸱ Simplified Chinese
欧佐晶岩

Variations

Parts

欧佐晶岩

传奇神器
每当一个由你操控的生物离开战场时,若其上有指示物,则将这些指示物放置在欧佐晶岩上。
在你回合的战斗开始时,若欧佐晶岩上有指示物,则你可以将欧佐晶岩上的所有指示物移至目标生物上。

 

它扭曲之时,牵引周遭生灵一同变化。

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2020-04-17

You can't move only some of the counters from The Ozolith onto the target creature.

 

2020-04-17

+1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.

 

2020-04-17

If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.

 

2020-04-17

The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.

 

2020-04-17

As The Ozolith's last ability resolves, you choose whether to move the counters.

 

2020-04-17

If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings