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Jumpstart: Historic Horizons (j21)

#588 ⸱ Uncommon ⸱ English
Incremental Growth

Variations

Parts

Incremental Growth

Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Predh
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-09-20

You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.

 

2014-09-20

If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
The List$0.07
Welcome Deck 2016$0.10
Khans of Tarkir$0.08
Modern Masters$0.09
Lorwyn$0.16

Pricing data provided by TCGPlayer