Jumpstart 2022 (j22)

#807 ⸱ Common ⸱ French
Râtelier d'armement

Variations

Parts

Râtelier d'armement

Artefact
Le Râtelier d'armement arrive sur le champ de bataille avec trois marqueurs +1/+1 sur lui.
: Déplacez un marqueur +1/+1 du Râtelier d'armement sur une créature ciblée. N'activez que lorsque vous pourriez lancer un rituel.

 

Aucune arme ne reste longtemps sur le râtelier à la Cour incandescente.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2019-10-04

The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.

 

2019-10-04

Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.

 

2019-10-04

If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Throne of Eldraine