Jumpstart 2022 (j22)

#1 ⸱ Rare ⸱ Japanese
永遠の兵士、アグルス・コス

Variations

Parts

永遠の兵士、アグルス・コス

伝説のクリーチャー — スピリット・兵士
3 / 4
警戒
永遠の兵士、アグルス・コスが、これのみを対象とする能力の対象となるたび、あなたはを支払ってもよい。そうしたなら、その能力が対象にできてあなたがコントロールしていてこれでないクリーチャー1体につき1回、その能力をコピーする。各コピーは、それらのクリーチャーのうち別々のものを対象とする。(でもでも支払うことができる。)

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2022-12-02

If an ability has multiple targets, but it's targeting Agrus Kos with all of them, the last ability triggers. In that case, each of the copies will also target only one of those creatures.

 

2022-12-02

Any creature you control that can't be targeted by the copied ability (due to protection abilities, targeting restrictions, or any other reason) is just ignored. No copy is created for that creature.

 

2022-12-02

If the ability that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. Their controller can't choose a different one.

 

2022-12-02

If the ability that's copied has an X whose value was determined as it was put on the stack, the copies have the same value of X.

 

2022-12-02

The controller of Agrus Kos controls all the copies, no matter which player controlled the original ability. That player chooses the order the copies are put on the stack. The original ability will be on the stack beneath those copies and will resolve last.

 

2022-12-02

The last ability triggers whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets it and no other object or player. It doesn't matter who controls the ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings