Nazar, le croc de velours
Créature légendaire — vampire et psychagogue
3 / 3
Menace (Cette créature ne peut pas être bloquée excepté par deux créatures ou plus.)
À chaque fois que vous gagnez des points de vie, mettez un marqueur « sustentation » sur Nazar, le croc de velours.
À chaque fois que Nazar attaque, vous pouvez lui retirer trois marqueurs « sustentation ». Si vous faites ainsi, vous piochez trois cartes et vous perdez 3 points de vie.
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Nazar's second ability triggers only once.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Nazar's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
In a Two-Headed Giant game, life gained by your teammate won't cause Nazar's second ability to trigger, even though it caused your team's life total to increase.
Nazar's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
If Nazar isn't on the battlefield as its last ability resolves, you can't remove three feeding counters from it, even if it had three or more feeding counters on it before it left the battlefield. You won't draw cards or lose life.