Gornog, le faucheur écarlate
Créature légendaire — minotaure et guerrier
2 / 3
Célérité
Les couards ne peuvent pas bloquer les guerriers.
À chaque fois qu'au moins un guerrier que vous contrôlez attaque un joueur, une créature ciblée que ce joueur contrôle devient un couard.
Les guerriers attaquants que vous contrôlez gagnent +X/+0, X étant le nombre de couards que vos adversaires contrôlent.
Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types.
Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first.
The bonus granted by Gornog's last ability changes as the number of Cowards your opponents control changes.
Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.)