Kaldheim (khm)

#389 ⸱ Uncommon ⸱ English
Fire Giant's Fury

Variations

Parts

Fire Giant's Fury

Sorcery
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

 

So ended the feast, the hall, and the clan.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-02-05

You may play those cards that turn even if the Giant leaves the battlefield or another player gains control of it.

 

2021-02-05

Unless an effect allows you to play additional lands that turn, you can play land cards exiled this way only if you haven't played a land yet that turn.

 

2021-02-05

Playing the exiled cards follows the normal rules for playing those cards. You must pay their costs, if any, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

 

2021-02-05

Any exiled cards that you don't play by the end of your next turn remain exiled.

 

2021-02-05

The cards exiled by the triggered ability created by Fire Giant's Fury are exiled face up.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.25
High$1.79
Market$0.13
Direct Low
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Other Printings