Kaldheim (khm) | ||
| #5 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | 金への捕縛エンチャント(パーマネント) エンチャントしているパーマネントでは攻撃もブロックも機体への搭乗もできず、それの起動型能力はマナ能力でないかぎり起動できない。
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsActivated abilities contain a colon and appear in the form “[Cost]: [Effect].” Some keywords (such as equip) are activated abilities and will have colons in their reminder texts. Loyalty abilities of planeswalkers are also activated abilities.
Bound in Gold doesn’t stop static abilities from affecting the game, and it doesn’t stop triggered abilities from triggering. It also doesn’t stop mana abilities from being activated. Most activated abilities that produce mana as they resolve are mana abilities.
A creature that “can’t crew Vehicles” can’t be tapped to pay the crew cost of a Vehicle.
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