Kaldheim (khm)

#221 ⸱ Mythic ⸱ Russian
Кома, Змей Мироздания

Variations : 1

Parts

Кома, Змей Мироздания

Легендарное Существо — Змей
6 / 6
Это заклинание не может быть отменено.
В начале каждого шага поддержки создайте одну фишку существа 3/3 синий Змей с именем Виток Комы.
Пожертвуйте другого Змея: выберите одно —
• Поверните целевой перманент. Его активируемые способности не могут быть активированы в этом ходу.
• Кома, Змей Мироздания получает Неразрушимость до конца хода.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-02-05

If you choose the first mode of Koma's activated ability, you can choose a permanent that's already tapped as the target. The effect stopping its activated abilities will still apply.

 

2021-02-05

Activated abilities contain a colon and appear in the form "[Cost]: [Effect]." Some keywords such as equip are activated abilities and will have colons in their reminder texts. Loyalty abilities of planeswalkers are also activated abilities.

 

2021-02-05

You can't sacrifice Koma itself to activate its last ability, but you can sacrifice any other Serpent you control, including Koma's Coil.

 

2021-02-05

A spell or ability that counters spells can still target Koma, Cosmos Serpent. When that spell or ability resolves, Koma won't be countered, but any additional effects of the countering spell or ability will still happen.

 

2021-02-05

The first mode of Koma's activated ability doesn't stop static abilities from affecting the game, and it doesn't stop triggered abilities from triggering. Unlike similar effects, it does stop mana abilities from being activated. Most activated abilities that produce mana as they resolve are mana abilities.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings