Äthersturm-Roc

Variations

Parts

Äthersturm-Roc

Kreatur — Vogel
3 / 3
Fliegend
Immer wenn der Äthersturm-Roc oder eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du (eine Energiemarke).
Immer wenn der Äthersturm-Roc angreift, kannst du bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf ihn und tappe bis zu eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-09-20

A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.

 

2016-09-20

Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.

 

2016-09-20

You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay to put a counter on Aetherstorm Roc.

 

2024-06-07

is the energy symbol. It represents one energy counter.

 

2024-06-07

If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.

 

2024-06-07

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

 

2024-06-07

Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

 

2024-06-07

Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

 

2024-06-07

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

 

2024-06-07

Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .

 

2024-06-07

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

 

2024-06-07

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Modern Horizons 3 Commander