Kaladesh (kld)

#106 ⸱ Uncommon ⸱ Korean
에테르토치 무법자

Variations

Parts

에테르토치 무법자

생물 — 인간 도적
1 / 2
에테르토치 무법자가 전장에 들어올 때, 당신은 (에너지 카운터 네 개)를 얻는다.
, 를 지불한다: 생물을 목표로 정한다. 에테르토치 무법자는 그 생물에게 피해 1점을 입힌다.
, 를 지불한다: 플레이어를 목표로 정한다. 에테르토치 무법자는 그 플레이어에게 피해 6점을 입힌다.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2024-06-07

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

 

2024-06-07

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

 

2024-06-07

is the energy symbol. It represents one energy counter.

 

2024-06-07

If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.

 

2024-06-07

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

 

2024-06-07

Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .

 

2024-06-07

Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

 

2024-06-07

Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

 

2024-06-07

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings