Sage of Fables

Variations

Parts

Sage of Fables

Creature — Merfolk Wizard
2 / 2
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/

+1 counter from a creature you control : Draw a card.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Predh
Vintage

Rulings

2008-04-01

The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.

 

2008-04-01

If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.

 

2008-04-01

The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).

 

2008-04-01

If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.

 

Market Pricing

 NormalFoil
Low$0.04
Median$0.20
High$99,999.00
Market$0.14
Direct Low$7.48
Buy at TCGPlayer

Other Printings

 NormalFoil
Morningtide$8.18

Pricing data provided by TCGPlayer