Ascensão Simic

Variations

Parts

Ascensão Simic

Encantamento
: Coloque um marcador +1/+1 na criatura alvo que você controla.
Toda vez que um ou mais marcadores +1/+1 forem colocados em uma criatura que você controla, coloque aquela quantidade de marcadores de crescimento em Ascensão Simic.
No início de sua manutenção, se Ascensão Simic tiver vinte ou mais marcadores de crescimento, você vence o jogo.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-01-25

If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.

 

2019-01-25

If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.

 

2019-01-25

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

 

2019-01-25

If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Ravnica Allegiance