Kutzil, archétype de Malamet

Variations : 1

Parts

Kutzil, archétype de Malamet

Créature légendaire — chat et guerrier
3 / 3
Vos adversaires ne peuvent pas lancer de sorts pendant votre tour.
À chaque fois qu'au moins une créature avec une force supérieure à sa force de base que vous contrôlez inflige des blessures de combat à un joueur, piochez une carte.

 

« Des envahisseurs dans la Gorge Occidentale ? Donnez-moi une heure pour en faire de la chair à fongus. »

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2023-11-10

Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness. Such a creature will have power greater than its base power if the ability is raising its power above 0.

 

2023-11-10

Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.

 

2023-11-10

If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings