Variations

Parts

Scies à ressorts

Artefact
Flash
Quand les Scies à ressorts arrivent sur le champ de bataille, elles infligent 5 blessures à une créature engagée ciblée qu'un adversaire contrôle.
Façonnez avec un artefact (, exilez cet artefact, exilez un autre artefact que vous contrôlez ou une carte d'artefact de votre cimetière : Renvoyez cette carte transformée sous le contrôle de son propriétaire. Ne façonnez que lorsque vous pourriez lancer un rituel.)

 

 

 

Chariot à roues tranchantes

Artefact — véhicule
5 / 5
Engagez deux autres artefacts dégagés que vous contrôlez : Le Chariot à roues tranchantes devient une créature-artefact jusqu'à la fin du tour.
Pilotage 1 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 1 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.)

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2023-11-10

You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.

 

2023-11-10

The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)

 

2023-11-10

If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.

 

2023-11-10

If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings