Variations

Parts

Carcasse gorgée d'eau

Artefact
: Meulez une carte. (Mettez la carte du dessus de votre bibliothèque dans votre cimetière.)
Façonnez avec une île (, exilez cet artefact, exilez une île que vous contrôlez ou une carte d'île de votre cimetière : Renvoyez cette carte transformée sous le contrôle de son propriétaire. Ne façonnez que lorsque vous pourriez lancer un rituel.)

 

 

 

Nacelle étanche

Artefact — véhicule
4 / 4
Vigilance
Descente 8 — La Nacelle étanche ne peut pas être bloquée tant qu'il y a au moins huit cartes de permanent dans votre cimetière.
Pilotage 1 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 1 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.)

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2023-11-10

The back faces of some cards with craft refer to cards "used to craft" it. This refers to the cards exiled as part of the cost of the craft ability of the front face. Those cards are considered to be "used to craft" that permanent as long as they remain exiled and the permanent remains on the battlefield, even if the permanent's controller changes or some of its characteristics change (because of a copy effect, for example.)

 

2023-11-10

If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.

 

2023-11-10

Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.

 

2023-11-10

If a card that isn't a transforming double-faced card becomes a copy of a card with craft, it'll stay in exile if you activate the craft ability. It won't return to the battlefield.

 

2023-11-10

You may exile tokens you control as part of the materials required. However, because they aren't cards and won't stay in exile, any abilities that refer to what you "used to craft" the back faces won't refer to anything.

 

2023-11-10

Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings