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Legends (leg)

#8 ⸱ Rare ⸱ English
Divine Intervention

Variations

Parts

Divine Intervention

Enchantment
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Vintage
Commander
Oldschool
Oathbreaker
Not Legal
Brawl
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Premodern
Standardbrawl
Paupercommander

Rulings

2009-10-01

In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.

 

2009-10-01

Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).

 

2009-10-01

When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.

 

Market Pricing

 NormalFoil
Low$124.56
Median$179.54
High$237.99
Market$160.89
Direct Low$221.92
Buy at TCGPlayer

Other Printings

 NormalFoil
Masters Edition III