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Legends (leg)

#88 ⸱ Rare ⸱ English
All Hallow's Eve

Variations

Parts

All Hallow's Eve

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Oldschool
Penny
Predh
Vintage

Rulings

2004-10-04

Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.

 

2009-10-01

Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.

 

2009-10-01

All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).

 

2009-10-01

The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.

 

Market Pricing

 NormalFoil
Low$331.01
Median$509.98
High$800.00
Market$495.17
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Magic Online Theme Decks
Masters Edition III
Oversized League Prizes