Rey Brujo de Angmar

Variations : 2

Parts

Rey Brujo de Angmar

Criatura legendaria — Noble aparición
5 / 3
Vuela.
Siempre que una o más criaturas te hagan daño de combate, cada oponente sacrifica una criatura que te hizo daño de combate este turno. El Anillo te tienta.
Descartar una carta: El Rey Brujo de Angmar gana la habilidad de indestructible hasta el final del turno.
Gíralo.

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Timeless
Vintage

Rulings

2023-06-16

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

 

2023-06-16

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

 

2023-06-16

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

 

2023-06-16

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

 

2023-06-16

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

 

2023-06-16

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

 

2023-06-16

Each time the Ring tempts you, you must choose a creature if you control one.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings