Place à la colère, place à la ruine !

Variations

Parts

Place à la colère, place à la ruine !

Rituel
Mettez un marqueur +1/+1 sur chaque créature que vous contrôlez. Elle acquiert la vigilance jusqu'à la fin du tour. L'Anneau vous tente.

 

Les capitaines de l'ouest arrivèrent enfin pour défier la Porte Noire et la puissance du Mordor.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2023-06-16

Each time the Ring tempts you, you must choose a creature if you control one.

 

2023-06-16

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

 

2023-06-16

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

 

2023-06-16

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

 

2023-06-16

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

 

2023-06-16

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

 

2023-06-16

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings