Feux de la Montagne du Destin

Variations : 1

Parts

Feux de la Montagne du Destin

Enchantement légendaire
Quand les Feux de la Montagne du Destin arrivent sur le champ de bataille, ils infligent 2 blessures à une créature ciblée qu'un adversaire contrôle. Détruisez tous les équipements attachés à cette créature.
: Exilez la carte du dessus de votre bibliothèque. Vous pouvez jouer cette carte ce tour-ci. Quand vous jouez une carte de cette manière, les Feux de la Montagne du Destin infligent 2 blessures à chaque joueur.

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Timeless
Vintage

Rulings

2023-06-16

Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.

 

2023-06-16

You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

 

2023-06-16

If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.

 

2023-06-16

If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings