サムの捨て身の救出行

Variations

Parts

サムの捨て身の救出行

ソーサリー
あなたの墓地にあるクリーチャー・カード1枚を対象とする。それをあなたの手札に戻す。指輪があなたを誘惑する。

 

「恐ろしい巨大な戦士が暴れているぞ! エルフの剣と斧も持っていたかも知れん!」ゴルバグはそう吐き捨てた。そう呼ばれたサムは、自嘲気味に笑みを浮かべた。

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Timeless
Vintage

Rulings

2023-06-16

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

 

2023-06-16

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

 

2023-06-16

Each time the Ring tempts you, you must choose a creature if you control one.

 

2023-06-16

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

 

2023-06-16

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

 

2023-06-16

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

 

2023-06-16

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings