Magic 2011 (m11) | ||
#87 ⸱ Rare ⸱ Japanese |
![]() Variations— Parts— | 蠱惑的な吸血鬼2 / 2 あなたがコントロールする他の吸血鬼・クリーチャーは+1/+1の修整を受ける。 あなたがコントロールするアンタップ状態の吸血鬼5体をタップする:クリーチャー1体を対象とし、それのコントロールを得る。 それは他のタイプに加えて吸血鬼になる。
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
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