Magic 2011 (m11) | ||
#139 ⸱ Common ⸱ Portuguese |
![]() Variations— Parts— | ArremessarComo custo adicional para conjurar Arremessar, sacrifique uma criatura. Arremessar causa uma quantidade de dano igual ao poder da criatura sacrificada à criatura ou ao jogador alvo.
LegalitiesLegal Duel Brawl Penny Predh Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Premodern Oathbreaker Paupercommander Not Legal Future Alchemy Standard Oldschool Standardbrawl RulingsPlayers can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the creature you sacrificed to prevent you from casting this spell.
You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures.
Use the sacrificed creature's power as it last existed on the battlefield to determine how much damage Fling deals.
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