Changepeau

Variations

Parts

Changepeau

Créature : humain et shamane
1 / 1
: Choisissez l'un — Jusqu'à la fin du tour, le Changepeau devient un rhinocéros 4/4 et il acquiert le piétinement ; ou jusqu'à la fin du tour, le Changepeau devient un oiseau 2/2 et il acquiert le vol ; ou jusqu'à la fin du tour, le Changepeau devient une plante 0/8. N'activez cette capacité qu'une seule fois par tour.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Vintage

Rulings

2011-09-22

You choose the ability's mode when you activate it.

 

2011-09-22

Skinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.

 

2011-09-22

Skinshifter's ability doesn't cause it to lose any other abilities it may have.

 

2011-09-22

No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.

 

2011-09-22

You can activate Skinshifter's ability during any player's turn, but only once on each turn.

 

2011-09-22

No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings