솜씨 좋은 생명기사

Variations

Parts

솜씨 좋은 생명기사

생물 — 인간 기능공
1 / 3
솜씨 좋은 생명기사가 전장에 들어올 때, 당신이 조종하는 마법물체를 목표로 정한다. 그 마법물체는 솜씨 좋은 생명기사가 전장에 남아 있는 한 기본 공격력과 방어력이 5/5인 마법물체 생물이 된다.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-11-10

Skilled Animator doesn't remove any abilities the target artifact has.

 

2020-11-10

The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.

 

2020-11-10

If an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.

 

2020-11-10

If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator's ability resolves will overwrite this effect.

 

2020-11-10

Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.

 

2020-11-10

The artifact retains any types, subtypes, or supertypes it has.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings