Modern Horizons 3 Commander (m3c) | ||
#164 ⸱ Rare ⸱ English |
![]() Variations— Parts : 1 | Aetherstorm Roc3 / 3 Flying Whenever this creature or another creature you control enters, you get Whenever this creature attacks, you may pay
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsA creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay
If a spell or ability with one or more targets states that you "may pay" some amount of
If an effect says you get one or more
Some triggered abilities that state that you "may pay" a certain amount of
Some triggered abilities state that you "may pay" a certain amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
| Market Pricing
Other Printings— |