March of the Machine: The Aftermath (mat) | ||
| #111 ⸱ Rare ⸱ Portuguese | ||
![]() Variations : 2Parts— | Jurada de Ayara2 / 2 Ameaçar Toda vez que Jurada de Ayara causar dano de combate a um jogador, se ela tiver menos de quatro marcadores +1/+1, coloque um marcador +1/+1 nela. Depois, se ela tiver exatamente quatro marcadores +1/+1, procure um card no seu grimório, coloque-o na sua mão e embaralhe.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf the triggered ability does trigger, that ability will check Ayara's Oathsworn again as it tries to resolve. If Ayara's Oathsworn has four or more +1/+1 counters on it at that time, the ability won't resolve. None of its effects will happen. You won't put a +1/+1 counter on Ayara's Oathsworn and you won't search for a card.
If Ayara's Oathsworn has four or more +1/+1 counters on it as it deals combat damage to a player, its ability won't trigger at all. None of its effects will happen. You won't put a +1/+1 counter on Ayara's Oathsworn and you won't search for a card.
If Ayara's Oathsworn isn't on the battlefield as its ability tries to resolve, you won't search for a card, even if Ayara's Oathsworn had three +1/+1 counters on it before if left the battlefield, because it won't be around to have the fourth +1/+1 counter put on it.
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