March of the Machine: The Aftermath (mat) | ||
#109 ⸱ Rare ⸱ Simplified Chinese |
![]() Variations : 4Parts— | 训练场由你操控的生物之起动式异能减少
LegalitiesLegal Duel Brawl Penny Predh Future Legacy Modern Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Pauper Alchemy Oldschool Premodern Paupercommander RulingsTraining Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's
Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs
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