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Mystery Booster 2 (mb2)

#168 ⸱ Mythic ⸱ English
Mindbreak Trap

Variations

Parts

Mindbreak Trap

Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.

 

"Life is a maze. This is one of its dead ends." —Noyan Dar, Tazeem lullmage

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Predh
Timeless
Vintage

Rulings

2009-10-01

Mindbreak Trap's alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.

 

2009-10-01

If a spell is exiled, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works on spells that can't be countered, such as Terra Stomper.

 

2009-10-01

You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.

 

2009-10-01

Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.

 

2009-10-01

Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.

 

Market Pricing

 NormalFoil
Low$141.97
Median$168.78
High$300.00
Market$174.45
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Breaking News$8.12
Breaking News$139.16
Zendikar$252.68

Pricing data provided by TCGPlayer