Mystery Booster 2 (mb2) | ||
#603 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Terry Pin, Turboturtle4 / 3 Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsPlaytest cards use a modified version of game symbols, such as
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Terry Pin’s last ability lets you activate abilities that say “Activate only as a sorcery” as though those words were not there. It doesn’t apply to abilities with other timing restrictions like “Activate only during your turn” or to other effects that might restrict when you could activate abilities.
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