激戦の戦域

Variations

Parts

激戦の戦域

土地
いずれかのクリーチャーがあなたに戦闘ダメージを与えるたび、そのクリーチャーのコントローラーは激戦の戦域のコントロールを得る。
:あなたのマナ・プールにを加える。
, :攻撃クリーチャーはターン終了時まで+1/+0の修整を受ける。

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2011-06-01

Gaining control of Contested War Zone doesn’t cause it to tap or untap.

 

2011-06-01

The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller.

 

2011-06-01

In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone.

 

2011-06-01

The last activated ability affects all attacking creatures, not just those you control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings