Оболочка Свежевальщика

Variations

Parts

Оболочка Свежевальщика

Артефакт — Снаряжение
Живое оружие (Когда это Снаряжение выходит на поле битвы, положите на поле битвы одну фишку существа 0/0 черный Микроб, затем прикрепите к ней это Снаряжение.)
Снаряженное существо получает +1/+1.
Снарядить (: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Future
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2020-08-07

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

 

2020-08-07

If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

 

2020-08-07

The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

 

2020-08-07

If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings