Modern Horizons (mh1) | ||
#131 ⸱ Common ⸱ English |
![]() Variations— Parts : 1 | Goblin War PartyChoose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine
LegalitiesLegal Duel Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsGoblin War Party’s second mode affects only creatures you control at the time the spell resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste.
If Goblin War Party is entwined, its modes are performed in order. The Goblin tokens you create get +1/+1 and gain haste.
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