Modern Horizons (mh1) | ||
#227 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Scrapyard Recombiner0 / 0 Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf a creature with modular receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield. That’s because modular checks the creature as it last existed on the battlefield, and it still had +1/+1 counters on it at that point.
You can sacrifice Scrapyard Recombiner to pay the cost of its second ability.
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