Modern Horizons (mh1) | ||
#227 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Scrapyard Recombiner0 / 0 Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf a creature with modular receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield. That’s because modular checks the creature as it last existed on the battlefield, and it still had +1/+1 counters on it at that point.
You can sacrifice Scrapyard Recombiner to pay the cost of its second ability.
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