Modern Horizons (mh1) | ||
| #118 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Assolo di FiammeQuando l'Assolo di Fiamme entra nel campo di battaglia, ogni avversario guadagna 10 punti vita. Ogniqualvolta lanci una magia istantaneo o stregoneria, metti un segnalino versetto sull'Assolo di Fiamme, poi l'Assolo di Fiamme infligge a un giocatore o a un planeswalker bersaglio danno pari al numero di segnalini versetto su di esso.
LegalitiesLegal Duel Penny Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
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