Rise and Shine

Variations : 1

Parts

Rise and Shine

Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

 

Mood: "You can't keep us locked away anymore. To battle!"

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Timeless
Vintage

Rulings

2024-01-12

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

 

2024-01-12

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

 

2024-01-12

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

 

2024-01-12

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.50
High$6.00
Market$0.34
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
March of the Machine Commander$0.25
Jumpstart: Historic Horizons
Modern Horizons 2 Promos$1.37

Pricing data provided by TCGPlayer