Modern Horizons 3 (mh3)

#147 ⸱ Uncommon ⸱ English
Collective Resistance

Variations

Parts

Collective Resistance

Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-06-07

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.

 

2024-06-07

You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

 

2024-06-07

If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.

 

2024-06-07

No matter which combination of modes you choose, you always follow the instructions in the order they are written.

 

2024-06-07

You can't choose any one mode multiple times.

 

2024-06-07

If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

 

2024-06-07

If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.

 

Market Pricing

 NormalFoil
Low$0.60
Median$1.38
High$21.69
Market$0.88
Direct Low$0.92
Buy at TCGPlayer

Other Printings