Modern Horizons 3 (mh3) | ||
#398 ⸱ Common ⸱ English |
![]() Variations— Parts : 1 | Aether SpikeChoose target spell. You get
LegalitiesLegal Duel Brawl Legacy Modern Pauper Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl RulingsYou choose the target spell as you cast Aether Spike. You don't choose how much
If an effect says you get one or more
Some triggered abilities state that you "may pay" a certain amount of
You may pay zero
If a spell or ability with one or more targets states that you "may pay" some amount of
Some spells and abilities that give you
Some triggered abilities that state that you "may pay" a certain amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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