Modern Horizons 3 (mh3) | ||
#421 ⸱ Uncommon ⸱ English |
![]() Variations : 2Parts : 2 | Unstable AmuletWhen this artifact enters, you get Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
LegalitiesLegal Duel Brawl Legacy Modern Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsYou pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability.
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