Modern Horizons 3 (mh3) | ||
#211 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 太陽光変換器太陽光変換器はタップ状態で戦場に出る。 太陽光変換器が戦場に出たとき、
LegalitiesLegal Duel Brawl Legacy Modern Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsKeep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities that state that you "may pay" a certain amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more
Some triggered abilities state that you "may pay" a certain amount of
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