Modern Horizons 3 (mh3)

#167 ⸱ Uncommon ⸱ Simplified Chinese
繁衍奴兽

Variations

Parts

繁衍奴兽

生物 — 奥札奇/奴兽
2 / 2
虚色(此牌没有颜色。)
由你操控的衍生生物具有进化异能。(它们具有「每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此衍生物,则在后者上放置一个+1/+1指示物。」它们能看到此生物进战场。)
:派出一个0/1无色奥札奇/后裔衍生生物,且具有「牺牲此生物:加。」

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-06-07

When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

 

2024-06-07

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

 

2024-06-07

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

 

2024-06-07

Devoid works in all zones, not just on the battlefield.

 

2024-06-07

Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.

 

2024-06-07

Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.

 

2024-06-07

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

 

2024-06-07

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

 

2024-06-07

Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.

 

2024-06-07

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

 

2024-06-07

If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.

 

2024-06-07

A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings