Créature — humain et paysan
2 / 1
Quand le Gardien de graf dévoué arrive sur le champ de bataille, meulez deux cartes.
À chaque fois que vous lancez un sort depuis votre cimetière, engagez une créature ciblée que vous ne contrôlez pas.
Perturbation



(Vous pouvez lancer cette carte depuis votre cimetière transformée pour son coût de perturbation.)
Créature — esprit
3 / 1
Vol
Le Gardien d'âmes disparu ne peut bloquer que les créatures avec le vol.
Si le Gardien d'âmes disparu devait être mis dans un cimetière d'où qu'il vienne, exilez-le à la place.
"Disturb [cost]" means "You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost."
The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.
A spell cast this way enters the battlefield with its back face up.
When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
Disturb is found only on the front faces of some double-faced cards.
If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)