Vadrik, Arcimago Astrale

Variations : 1

Parts

Vadrik, Arcimago Astrale

Creatura Leggendaria — Mago Umano
1 / 2
Se non è né giorno né notte, diventa giorno mentre Vadrik, Arcimago Astrale entra nel campo di battaglia.
Le magie istantaneo e stregoneria che lanci costano in meno per essere lanciate, dove X è la forza di Vadrik.
Ogniqualvolta il giorno diventa notte o la notte diventa giorno, metti un segnalino +1/+1 su Vadrik.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-09-24

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

 

2021-09-24

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

 

2021-09-24

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

 

2021-09-24

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

 

2021-09-24

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

 

2021-09-24

All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings