Innistrad: Midnight Hunt (mid) | ||
| #162 ⸱ Mythic ⸱ Simplified Chinese | ||
![]() Variations— Parts— | 旭缕凤凰4 / 2 飞行 如果当前既非白昼也非黑夜,则于旭缕凤凰进战场时成为白昼。 每当白昼成为黑夜或黑夜成为白昼时,你可以支付
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsIf a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
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