Innistrad: Midnight Hunt (mid)

#244 ⸱ Uncommon ⸱ Simplified Chinese
日升骑兵

Variations

Parts

日升骑兵

生物 — 人类/骑士
3 / 3
践踏,敏捷
如果当前既非白昼也非黑夜,则于日升骑兵进战场时成为白昼。
每当白昼成为黑夜或黑夜成为白昼时,在目标由你操控的生物上放置一个+1/+1指示物。

 

「跟我们一样,清晨也在艰苦求存。」

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-09-24

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

 

2021-09-24

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

 

2021-09-24

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

 

2021-09-24

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

 

2021-09-24

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings