Murders at Karlov Manor Commander (mkc) | ||
#131 ⸱ Uncommon ⸱ Italian |
![]() Variations— Parts— | NecromanziaPuoi lanciare la Necromanzia come se avesse lampo. Se l'hai lanciata in un momento in cui non poteva essere lanciata una stregoneria, il controllore del permanente che diventa lo sacrifica all'inizio della prossima sottofase di cancellazione. Quando la Necromanzia entra nel campo di battaglia, se è sul campo di battaglia, diventa un'Aura con "incanta creatura messa sul campo di battaglia con la Necromanzia". Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero e assegnale la Necromanzia. Quando la Necromanzia lascia il campo di battaglia, il controllore di quella creatura la sacrifica.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsWhen putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
Necromancy enters as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering. It follows all the rules for Auras from then on.
If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for example, if another effect allowed you to cast it as though it had flash), then it won't be sacrificed.
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