つるむ面倒

Variations : 1

Parts

つるむ面倒

エンチャント
対戦相手1人が追加のターンを始めるなら、代わりにそのプレイヤーはそのターンを飛ばす。
対戦相手1人が2体以上のクリーチャーであなたを攻撃するか、各ターン内の自分の2枚目のカードを引くか、各ターン内の自分の2つ目の呪文を唱えるたび、あなたはカード1枚を引く。

 

二人が手を組むと、調書以上に手に負えない。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-02-02

If an opponent attacks you with two or more creatures more than once in a turn (probably because they’ve generated extra combat phases), Trouble in Pairs’s last ability will trigger each time that happens.

 

2024-02-02

Trouble in Pairs’s last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs’s last ability will trigger once when each of those events occurs, for a total of three times.

 

2024-02-02

Extra turns can still be created while Trouble in Pairs is on the battlefield. They’re not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.

 

2024-02-02

Trouble in Pairs doesn’t have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it’s already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.

 

2024-02-02

Trouble in Pairs counts spells that were cast even if they didn’t resolve. This means it still counts spells that were countered.

 

2024-02-02

An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings